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Apocalypse Shelter Manager 72

Apocalypse Shelter Manager 72

Chapter 72 – ERP

ERP. Enterprise Resource Planning.

Enterprise resource management in Korean.

It is a system that integrates and manages resources distributed by department within a company.

Taking factory operation as an example, there are times when the president wants to know the entire business situation from materials, production, inventory, and distribution.

At this time, if you have ERP, you can get real-time information from a single computer in the president’s office without having to call each person in charge.

In that respect, an ERP system was essential for the shelter.

Even air is a resource here. Depending on the policy, human corpses can also become a resource.

All elements must fit together without any waste, and if even one part is missing, they fall in succession like dominoes.

All resources and consumption are carefully planned!

However, errors always occur for one reason or another, so future plans must be revised from time to time.

Only Artemis can do this perfectly in a huge city.

She was born to run a city on the moon world, which is a much more hostile space than here, so it would be easy.

The entire map viewed from above at a slightly crooked angle was the UI of a typical management simulation game.

However, unlike typical game cities, it is divided into three regions: upper, middle, and lower.

It is also a structure that digs diagonally underground from the inside of a large mountain, making it impossible to capture the entire scene on one screen.

If this were a real game, there would have been some complaints about the view.

[I know what you’re thinking right now. You probably think it’s like a game, right?]

“It’s so similar, right? “If it’s shown at E3, everyone will think it’s a new game, right?”

I felt sad thinking about events that would not be held in the future.

When I entered the construction tab, there were various tags.

Buildings necessary for urban operation, such as security, research, resources, production, disaster prevention, housing, and leisure, are grouped together in the same category.

Additionally, the resources and construction period required to build the building are displayed.

Up to this point, it was similar to a game, but this is reality. There were also many differences.

First, since you can’t build it with just materials like in the game, there is heavy equipment and power consumption.

“Oh, you can’t build here.”

As a test, I tried to place a Pilates training center in the leisure section inside the camp, but the building was displayed in red and could not be built.

[If it is built there, the slope of the sewer pipe connection will not be correct. And the exhaust ducts are laid across the urban space.]

Chrollo said.

The space where buildings can be built is severely limited because of the need to consider interconnection with infrastructure.

[Wow, there’s even a mosque?]

Kids said while looking at religious facilities included in ‘leisure’.

“Among the investors, there were wealthy people from the Middle East.”

She recalled the turban-wearing VIPs she often saw when reporting on construction progress.

In addition to the construction tab, there are various items such as exploration, diplomacy, and policy.

Exploration supports the supply and demand of information, resources, and technology from outside the shelter, as previously done at the Metacraft Research Institute.

Diplomacy is the part that manages relationships, trade, support, joining, etc. With groups of survivors when there are groups, but I haven’t had any use for it yet, and it’s unclear whether I will.

Policy is actually the alpha and omega of this system.

[It is bound to be a huge volume as it encompasses the numerous desires and ethical issues that define human life. This is also as reduced as possible.]

This is the part that determines numerous detailed rules related to the lives of residents.

[For example, you can decide to what extent certain preference items will be allowed to residents.]

When the policy tab was selected, dozens of major categories appeared, and among them, ‘Personal Goods’ was selected again.

Once again, countless items derived from popular items have appeared.

Artemis chose one of the items.

It’s a cigarette.

The icon is a picture of a cigarette between the index and middle fingers spread out in a V shape.


〈 Tobacco 〉

Now I’m going.

Please don’t smoke.


– Yul Brynner (passing away from lung cancer)

A big game-like title and a brief introduction appeared.

The introduction felt somewhat malicious, but cigarette advertisements were usually like that, so I passed over it.

Similar to a construction simulation game, illustrations about the policy were also attached.

It was an illustration of women gathered in groups of twos and threes to smoke cigarettes at a shelter labor site. However, discarded cigarette butts and cigarette packs can be seen all over the floor.

Torn cigarette film is fluttering like fallen leaves, and a lump of saliva spit out by a woman is depicted flying in a silver arc.

“Hmm.”

I looked at Artemis with some suspicion, but she didn’t respond.

All information related to cigarettes is displayed at the bottom of the illustration.

The first thing that caught my eye was the part where ‘Prohibited’ was written in red.

In fact, cigarettes are not widely available in shelters.

In addition, information on cigarette inventory, production line and necessary consumable inventory, daily production quantity, quality upgrade research, etc. Is also listed.

[Move your cursor to the part that says ‘Prohibited’.]

When you place the cursor, the buildings that need to be built and the pros and cons that will arise when tobacco distribution begins appear at the bottom of the screen.

* Advantages

◇ Relieves the stress of residents.

◇ It can replace the function of currency to some extent.

◇ It is slightly helpful in preventing stomatitis.

* Disadvantages

◆ Construction and maintenance costs for multiple smoking booths are incurred.

◆ The life of the exhaust purification filter decreases faster.

◆ Consumption of internal medicine supplies increases.

◆ Consumption of surgical supplies increases.

◆ Consumption of dental medical supplies increases.

◆ Radiation exposure to all residents increases.

◆ Cigarette ash, butts, plastic, and cigarette packs pollute the urban landscape.

◆ If recycling policy is permitted, the quality of usable organs decreases.

◆ Continuous congestion occurs due to cigarette breaks during work.

◆ Fire risk increases significantly.

◆ Increased likelihood of drain and sewer pipe blockages.

Indeed, it is a proper way to introduce our city.

Rather than approaching it from the perspective of smokers’ health, we are approaching it from the perspective of resource and cost issues at the level of city management.

You can get detailed information by clicking on the exhaust purification filter or medical supplies section.

“By the way, how come I feel biased?”

I looked up at Artemis through the screen in front, but she was confident.

[What.]

“After all, you are the one who analyzed this UI and its pros and cons and created it.”

[What.]

“Just be honest and say you don’t like cigarette ash and smoke blowing through the city.”

With Artemis’ personality, it would be difficult to bear seeing smokers spraying pollutants all over the city.

However, if I, the manager, approve it, she has no choice but to allow it.

So, I think they made it up like this, so I wouldn’t feel like approving it, and then used the tutorial as an excuse to not give it away.

[It’s 100% the same, no exaggeration or distortion. Is it for no reason that cigarettes are said to be useless? I hope people appreciate my efforts to balance the strengths that I don’t have. Please do not act as if you are lobbying based on your personal feelings.]

“Okay. “Don’t get excited.”

It calmed her down as she spoke quickly.

Whether she created it in a biased way or not, the funny part was that it was impossible to refute those pros and cons items.

“I also have no intention of allowing cigarettes as supplies. Because I don’t want to see such filth scattered around our nest. However, I am thinking of allowing people to smoke in restricted areas as a reward.”

I plan to use anything that can help control it, and more than anything, it would be a waste to just let the cigarette inventory piled up in the warehouse rot away.

If there was an external group of survivors, I was thinking of using up all of them through bartering, but that seems difficult.

[… When it comes to stress management, I would recommend quitting drinking instead.]

She said in a somewhat subdued tone.

In the case of the drinking tab, there was an icon of a can and a bottle crossing, and an illustration of a woman in work clothes with her arms exposed sipping a can of beer in a break room.

Sweat-soaked clothes, beads of sweat flowing from strong muscles, and neck fluids flowing down in a gulp. Even though there is no sensational exposure, it is quite provocative.

“Is something like this predictable?”

He pointed to an item and said.

It was a quantifiable explanation of the psychological changes of residents following the policy.

There were three: stress, happiness, and loyalty.

For example, allowing regular rations of alcohol significantly reduced stress and increased happiness and loyalty.

Since reality is not a game, is it possible to understand it by quantifying it like that?

[It is possible here.]

Artemis opened a small window and showed a graph of population composition categorized by drinking and smoking.

[Because a complete survey of drinkers, non-drinkers, smokers, and non-smokers is possible, it is possible to accurately predict what percentage of people will like it when making policy decisions. Not only that.]

You can closely analyze the extent of your craving for luxury goods through medical tests, daily life behavior, and conversations.

[Based on vast amounts of observation data, you can predict individual needs and the level of cooperation that will come when those are provided.]

She randomly uploaded profiles of 10 residents.

Along with the mug shot, detailed information about physical information, personality, health status, and interpersonal relationships is displayed.

When you enter a specific policy in the magnifying glass shape below, the expected response when that policy is allowed or prohibited is displayed in detail.

When I saw that, I was speechless.

I knew that Shelter’s surveillance system was at a level that would slap Big Brother, but I had no idea it would be this precise.

[I created an intuitive and simple UI so that you can easily understand the city’s status at a glance. And intuition and simplicity are also virtues of game developers.]

As she said, this ERP system is reminiscent of a construction management simulation game.

[Thanks to you, it may seem like a game, but keep in mind that this is not a game. Neither saving nor loading is possible. With just a few movements of your fingers, you can change the lives of so many people in an instant. You can cut off or give away everything from the small happiness of everyday life to the great happiness that can never be compromised.]

“Don’t worry. Because I know very well what you mean.”

I am a former soldier.

“With one gesture or word from my superior, I had to crawl into a pit of death where bullets and fragments were flying, and later I was in a position to order my subordinates to do the same.”

That’s not all.

“During drone bombing, there was a time when enemy soldiers crawling on the ground like ants under thermal imaging maps were erased like a mirage.”

At that time, it didn’t feel real at all even though I killed several people in an instant.

“A person’s life comes and goes with a few insignificant gestures. I am well aware of that weight and responsibility.”

[Okay, that’s enough.]

That day, I reviewed major policy items with the assistance of AIs.

When it comes to policies, it’s usually easy to give a rigid feeling, but the management tools she provided were very easy to understand and provided a sufficient amount of information.

In general, the optimal values ​​were set as default, so there was little I had to touch, and I only had to worry about some ethical issues that would arise.

Representative issues include disposal of corpses and limitations on prison guards’ authority to use physical force.

After careful consideration, I checked them off one by one, and decided to put some of them to a vote.

In this way, the most cautious day since the restoration of the shelter passed.

Apocalypse Shelter Manager

Apocalypse Shelter Manager

아포칼립스 셸터 관리자
Status: Ongoing Type: Author: , Released: 2022 Native Language: Korean
The world is ruinedI am the only remaining resident.However, the world's best artificial intelligence is with me.

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