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In a World Where Dirty Cartoons Are Legal 145

In a World Where Dirty Cartoons Are Legal 145

Chapter 145 – Volume 29 – Just for You and for Eternity (5)

First of all, in that part, while the story came out, we started to share opinions on how to solve it.
The characters and betrayal cards given out at this early stage are concisely displayed with a focus on pictures and dialogues.
I decided to change it to receive a personal edition that fits the character.

In the individual board, both the basic victory conditions and the traitor victory conditions are listed.
The betrayal state illustration is made by turning the betrayal card upside down and hiding it.
In this way, it would be better to easily read the victory conditions when betraying normally, reducing the chance of being caught.

“Then, if you write down the numbers on the board and move the heart tokens, you can reduce the number of heart tokens.”
“Ah, that’s right.”

The size of the individual board will be slightly larger, but the actual space used for the game will be reduced.
And if you draw a suffering figure and a lively figure on both ends with SD, you will be able to know at a glance what the heart means.
Anyway, this way, we can work on making the game more visible at a glance.

“It was a simple idea, but how did it go this far?”
“Originally everything is like that. First of all, this is said to be modified like this. Right now, let’s do a test play with other parts.”

It’s a part that has nothing to do with balance anyway, so the experience of actually playing is the same.
There was absolutely no problem with testing in the current state before modification.

“Now, shuffle these cards here and share them.”

The cards named story cards are made into a pile, shuffled, and divided into a certain amount.
This story card was the one with the SD 4-cut cartoon and the effect briefly explained earlier.
The number of divisions was 3, but this part can be played to find the right number after playing the game.

Each turn, use one story card to tell the story.
After replenishing the number of story cards to 3, pass the turn to the next player.
In this way, the game ends when the number of story cards exceeds a certain number or when someone satisfies the game victory condition.

“It’s pretty simple, isn’t it?”
“It’s not as many choices as chess, just one of three?”
“Yeah, while making the right choice at the time. It’s important that the traitor doesn’t let the rest know that he’s a traitor.”

It’s easy to pretend that the hand you’re holding isn’t good at first, or for some other reason.
The more it piles up, the more you see that you did it on purpose.
Especially at the end, it was important to keep strong cards in your hand that would produce results while avoiding checks, as you had to achieve victory conditions while you were in doubt.

“Oh, and reduce your heart by one. You can also discard a card.”

Since it is a rule to replenish the hand to 3 cards at the end of the turn, discarded cards are replenished at the end of the turn.
In effect, you can consume a trash card by taking 1 damage.
The reason why I did this is that there must be a new card drawing rule to solve the twisted hand.
Even so, if it could be solved too easily, it was because the traitor could not hide in it.

“Simply put, choose 1 card out of 3 cards and use it. From the remaining 2 cards, consume as many hearts as the number of cards you don’t need and discard them. Draw a card and make the remaining 3 cards like the first one.”

And the next person has to do the same thing.
In fact, when we tested it, this flow wasn’t too bad.
However, the time taken to end was too short, and there were many cases where it was difficult to meet the victory conditions of each traitor.

‘For example, in the case of milk or cream, where you win if you just make the two connect but don’t let them connect, it’s not difficult, but it’s too easy…’

Chocona, who must kill either Strawberries or Milk to win.
Strawberry’s case was a problem, as he had to kill everyone but milk and himself.
To be honest, it’s hard to kill anyone.

‘I need to increase the overall area of ​​effect damage card and increase the overall chance of death.’

Also, it felt like there was not enough time, so it was a bit difficult to connect, which is a general victory condition.
Therefore, we decided to deal with this part by increasing the number of story cards used, which is the playing time of the game.
To be honest, it felt like one episode was too short.

Other than that, I started adding a lot of powerful cards so that the overall situation changed a lot depending on the card.
It was a one-on-three match, and it was regrettable that I couldn’t control the situation by myself.
However, in the part where this part is used as a victory condition for 3 people who are in a loving relationship, the number is small, and in the part where the relationship is used as a victory condition for 1 person who is in a bad relationship, the number is increased to give strength to compete.

“Wow, that’s a lot to fix.”
“Still, I think it’s great that Rosaria can solve problems so quickly.”
“That’s half of what Carly told me.”

It’s me, but I have experience playing modern board games like this.
Of course, the most popular thing in our generation was the one-on-one card game genre called TCG, rather than these board games.
Anyway, I was able to point out this balancing part quickly.

“This, it’s so hard to win when Strawberry is a traitor.”
“Killing two people alone is a high level of difficulty.”

We first improved the basic flow of the game to the extent that it worked, and then conducted the test again.
Of course, due to the nature of the game, the more difficult the enemy was, the easier it was to become suspicious of the traitor.

As soon as the enemy is able to achieve the victory condition, in order to prevent it, naturally, they are first suspected.
So, in the victory conditions of milk and cream, which are actually similar conditions, even though there is a difficult condition that milk must save strawberries unconditionally.
It was showing a similar win rate than I thought.

However, even taking that into consideration, Strawberry was evaluated as having a difficult victory condition.
Well, it’s not easy to kill both of them.

“Then, shall we change the setting so that if one of the two is killed and connected to the milk, the other one will also be killed?”

And at this point, even if the two couldn’t connect, there was talk of changing it to something that could have a good ending if the traitor didn’t achieve the victory condition.
Then, like the other kids, even when Strawberry is a traitor, it will have multiple endings, so you will be able to take care of variety.

“Okay, this should be fine.”

We spent quite a bit of time testing the game like that.
Gradually, as I played the game and recorded the win/loss, I started not being able to find anything that could be corrected.
Later on, it really got to the level where you could just enjoy the game purely.

“I’m getting tired of it now that I know all the stories.”
“…We ran too many test plays.”

However, since the ending was made very differently each time I played,
I thought I was able to enjoy the game for this long because I had the taste of seeing that ending.
But now, even based on the final revision, I’ve seen all the endings at least once, and I’ve seen the ones that appear frequently dozens of times, so I can’t help but get tired of them.

“Still, it’s this much fun because I drew a cartoon on the ending card.

About halfway through the work, I started inserting comics and explanations into this ending.
Although these were 4 cuts, they were scenes that gave a serious feeling in LD, not SD.
Anyway, thanks to that, I felt like I was finishing reading while making the manga properly.

‘Honestly, even if you win by achieving the same conditions, the fact that the ending is different depending on the status is also a fun factor.’

For example, Betrayer Cream has a simple victory condition that you win if you succeed in preventing the strawberry and milk from linking.
At this time, kill the strawberry to block it, kill the milk to block it, or block it normally.
There are 3 different endings to see.

Killing the strawberry was probably the end of the story that I would take the corpse if someone else would have it.
Killing milk would have been the ending of killing milk and kidnapping strawberries and making them their own.
The ending card itself changes according to your strategy, so the traitor has no choice but to enjoy fighting alone.

Of course, there are several types of general victory endings, depending on the type of traitor and what state they are in at the end of the game.
Honestly, this part is really flawless, maybe because Rosalia slaps her sincerity into her ending card.
It was difficult to match the balance easily because it was my first time making it, but I was better at catching the parts that would make the game fun for other people than I thought.

“It was fun after that.”
“No, but that ‘die amicably’ just now is actually possible. It’s amazing.”
“I was aiming for it on purpose.”

Just now, Yuria was playing Traitor Choco.
She succeeded in killing both Strawberries and Milk with her wide-area skills.
The victory condition is to kill only one of the strawberries or milk, but I didn’t bother killing both of them to see the special ending.
This game can’t be continued if one of the two dies, so it was a bit surprising because the game ended right away, so it was quite a difficult ending to see.

“Then are you publishing it like this?”
“Maybe? There are almost 20 endings now, so I can’t think of adding more.”
“Okay, good job.”

First of all, this was the test and improvement work of ‘Making Strawberry Milk’ made by Rosaria.
While Rosaria headed to the capital to submit her work, I came up with something new for the two of them who were taking a break.
To be honest, while working on this fun content, I was also influenced by the new work I was preparing.

“What’s this?”
“It’s a one-on-one game like chess, but you play cards like making strawberry milk.”

So in the end, I also wanted to try this fun genre.

In a World Where Dirty Cartoons Are Legal

In a World Where Dirty Cartoons Are Legal

야한 만화가 합법인 세상에서
Status: Ongoing Type: Author: , Released: 2021 Native Language: Korean
Please let me draw a cartoon without censorship!!!

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